02 Sep Virtual Worlds and creativity in educational settings
Virtual Worlds and creativity in educational settings
Paper presentation307Robert Kelemen, Varaždinska županija, Croatia
North AmericaFri 14:00 - 15:00
Development of technology, networking capabilities, and computer hardware causes consistent evolution of Virtual worlds definition. However, regardless of the definition, the Virtual world always includes factors such as an avatar, a 3D environment representing the real or imaginary world, a multiuser environment, and interactions between users and objects facilitated by networked computers. It would be interesting to explore examples of using virtual worlds and creativity in educational settings.This paper aims to discover methods, procedures, good practices, and case studies of using Virtual worlds for creativity teaching in educational settings. The findings from this review describe the current state of the art in using Virtual worlds in educational settings and opportunities for further research.